My LMDE 6 Cinnamon Work In Progress
Slowly building my Linux Mint Debian Edition 6 Cinnamon DE; login window modifications, terminal settings, theme, icons, etc. I’ve also begun working on conky until I get the effect I want. I’m using a modified version of Jerry Bezencon’s lua script to draw the conky’s tinted semi-transparent background with rounded corners. It works fairly well, allowing for color choices and transparency levels, but I’m not satisfied with the font shading yet. I’m not completely satisfied with the wallpaper either, but it is Puerto Rico so it can do for now. I have yet to find the screen-locker configuration files. The shading is darker than I would like. There must be lua code somewhere on the system for it (or should be), and maybe a hex code color change is possible too. Login window is OK, but it’s annoying to have to put the user image on the wallpaper, and I don’t want to use mugshot on a Cinnamon DE. I’m not sure why Cinnamon runs slick-greeter in the first place (perhaps preparation for wayland). Left alone lightdm is a simple systemd service and configurable in a lot of ways. Anyway, it’s a work in progress I plan to stick with for the next year or so.
I like how the Cinnamon menu button came out (see above), and its nice selection highlight color and the dialogue box outline color (see below).
Mint-Y had decent colors for the cinnamon colored theme I wanted, at least what I was looking for, but unfortunately I had to use Mint -L for the dark-orange icon set.
I managed to get the terminal background fairly close to the conky background color tones, but it should be adjusted a little more after the wallpaper is finalized since the semi-transparent conky background will change a bit with the wallpaper hues.
My CPU seems to enjoy the series 6.x kernel.
The user icon is a little too big and needs to be positioned closer to the dialogue box, but that’s minor.
I haven’t taken the plunge into the DE code yet, but given the wide use of html and java involved in it, one would think that somebody would have put lua script controls on the lock-screen window shading. That kind of thing goes way back in KDE.
Anyway it’s a work in progress for now and I intend to stick with it.
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